Whst Goes Well With Thr Baby Dragon Cars

"Burps fireballs from the sky that deal area damage. Babe dragons hatch beautiful, hungry and set up for a barbeque."

The Infant Dragon bill of fare is unlocked from the Bone Pit (Loonshit 2). It is a short-ranged expanse damage flying troop with moderately high hitpoints and moderately depression damage. The Baby Dragon is a small, green infant dragon with short, stubby wings. A Baby Dragon card costs 4 Elixir to deploy.

Strategy

  • It can be countered by any air-targeting troop if it is distracted by some other unit of measurement. If the Baby Dragon is surrounded by troops that are non one-shot by it, such as Minions or the Minion Horde, it will be taken out very quickly since it takes multiple hits to defeat them.
  • The Baby Dragon'southward area damage allows information technology to effectively support and protect tanks such every bit the Giant and the Giant Skeleton from swarms. This is more effective due to its ability to fly, allowing it to attack without endangering itself to every bit many cards. Nevertheless, because the Baby Dragon doesn't do much impairment per attack, players should consider supporting it with other, high damage per 2d troops.
  • A lonely Infant Dragon is quite easy to counter due to its low damage and relatively short attacking range. Musketeer and Mega Minion are the most effective due to their loftier damage per second and similar Elixir cost to the Baby Dragon.
    • Hunter can counter the Baby Dragon provided he is placed direct beside information technology, making him able to two-shot it.
    • If the Baby Dragon has locked on to something else, frailer troops such as the Spear Goblins, Minions or Archers can safely deal considerable damage.
    • If the support of a Crown Tower is available, even tanks that do non target troops or air units can soak the Baby Dragon'south hits for long plenty that the belfry is able to accept it out on its ain.
  • If split, Archers can accept it out as the Babe Dragon will not splash on to the second Archer. This can besides work with Spear Goblins; yet, this requires incredibly precise timing and, in almost cases, some other carte du jour is required, usually resulting in a negative Elixir trade.
  • The Inferno Tower and the Inferno Dragon are reliable counters to the Baby Dragon. Because the Infernos' damage intensifies over time against higher wellness units, they will accept down the Baby Dragon without taking much damage in return. Although this is not a positive Elixir trade, the former will often still stay live long enough to defend a few other troops, while the latter can be used for a counterattack.
  • If the opponent has placed a tank in front of the Infant Dragon, an Inferno card will burn down straight through both of them, negating the combo for a major Elixir advantage. If using the Inferno Dragon, place it then that it targets the Baby Dragon first, and then the tank, to maximize the corporeality of health the Inferno Dragon volition have remaining. This is non necessary with the Inferno Tower as its lifetime ways it volition decay presently regardless.
  • The Tesla tin can counter the Infant Dragon easily, although i should prioritize using it to tackle dangerous building-targeting troops if they are present.
  • A Tombstone can distract the Baby Dragon long enough for the Crown Tower to have it out.
  • The Babe Dragon pairs well with Spear Goblins. The Babe Dragon's high health and fast speed permit the Spear Goblins to impairment a Crown Tower while the Baby Dragon tanks the Crown Tower's shots.
  • Despite its low impairment output, it is not wise to ignore a alone Baby Dragon on a Crown Belfry since it can inflict substantial flake damage.
  • It is effective to pair the Infant Dragon with the Prince since most common counters to the latter is easily decimated by the sometime. However, large swarms such every bit the Skeleton Army can all the same defeat the Prince due to the Infant Dragon'due south tiresome hitspeed and rather small splash radius.
  • The Baby Dragon tin can weaken Barbarians, assuasive the thespian's Crown Towers to take care of them.
  • Pairing the Baby Dragon with the Inferno Dragon is a good idea since the Baby Dragon takes care of minor swarms while the Inferno Dragon takes down loftier health units; this is known as the Double Dragon Combo. However, this combo is vulnerable to some ranged troop cards similar the Wizard, Minion Horde, Electro Wizard or spells like Rocket.
  • Past placing a Baby Dragon at the leftmost or rightmost side of the Arena, it volition be able to ignore buildings placed in the center of the Arena, thereby reducing the effectiveness of kiting.
  • When using this to support a Tedious or Medium speed troop, such as a Giant, it is best to identify the Baby Dragon a practiced distance backside the tank. Otherwise, the Babe Dragon will outpace them, and volition get targeted get-go by the Princess Tower, which weakens the combo.
  • The Infant Dragon pairs well with the Balloon. Non simply does information technology protect the Balloon for air swarms like Bats, but its high speed and mass tin push the Balloon closer to the Princess Tower, making it arrive in that location earlier.
  • Occasionally, the Infant Dragon can be used to snipe a defensive building on the enemy side. The Baby Dragon has decent range and can wing, allowing it to attack the edifice without being exposed into the opposing Princess Towers.
  • The Infant Dragon can be used equally a tank for more than fragile units similar Skeletons spawned from a Graveyard. Utilize this after your Infant Dragon has dedicated against something and is going for a counterattack.
  • The Infant Dragon has a express area of consequence with its attack. A Tornado can mitigate this, allowing it to hitting more than troops at in one case. This is more constructive when it besides hits an enemy Crown Belfry, especially if opposing air troops are pushed towards the Crown Tower by the Tornado.

History

  • The Baby Dragon carte du jour was released with Clash Royale's soft launch on iv/1/16.
  • On 29/2/16, the March 2016 Update changed the Baby Dragon and then that it would no longer cease its attack if its target dies during the assault animation.
  • On 3/5/xvi, the May 2016 Update fixed the "range bug" and decreased the Baby Dragon's range to 3 (from 3.5), but its effective range remained unchanged.
  • On 24/8/16, a Balance Update increased the Baby Dragon'south hitting speed to 1.6 seconds (from i.8 seconds).
  • On 13/2/17, a Balance Update increased the Baby Dragon's range to three.5 (from three).
  • On 6/eight/18, a Rest Update increased the Baby Dragon'southward hit speed to ane.5 seconds (from i.6 seconds) simply allow information technology to be knocked back equally well.
  • On 5/ix/18, the September 2018 Update inverse the Baby Dragon's carte description. It used to read "Flying troop that deals area damage. Babe dragons hatch cute, hungry and prepare for a barbeque."
  • On 4/11/19, a Balance Update decreased the Baby Dragon's hitpoints by iv.5%.
  • On v/5/xx, a Balance Update decreased the Baby Dragon's hitpoints by viii%.
  • The 2021 Quarter 2 Update moved the Loonshit to unlock the Baby Dragon from Preparation Camp (Tutorial) to Bone Pit (Arena 2).
  • On 27/ten/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (from 13).

Trivia

  • The Infant Dragon are 1 of 5 troops that originated from Disharmonism Royale and appear in Disharmonism Quest, the others being Spear Goblins, Fire Spirit, Bomber, and Prince.
  • It is ane of 3 troops that are "miniature" versions of another troop in Clash of Clans, the others being the Mini P.E.1000.K.A and Electro Dragon. They are smaller versions of Dragon, P.Due east.Yard.K.A and CoC's incarnation of the Electro Dragon, respectively.
  • Co-ordinate to Supercell, the Dragon from Clash of Clans was originally going to be in Clash Royale, but was so changed to Baby Dragon considering the Dragon's wings were too big that will cover a neat function of the battlefield.
  • In Clash Quest, the Baby Dragon is shown to accept a father, the Papa Dragon.
  • The Baby Dragon is 1 of x troop cards that inspired a troop in Clash of Clans. The others are the Miner, the Nighttime Witch, the Water ice Sorcerer, the Bomber, the Skeleton Butt, the Battle Ram, the Behemothic Skeleton, the Royal Ghost, and the Ice Golem.
  • The Baby Dragon is the subject of 4 Emotes.
  • In the carte's art, the Baby Dragon's natural language is blue, but in its Emotes, the Baby Dragon'due south natural language is cherry. This does not draw an enemy Infant Dragon, as the spikes on its caput are still blue in its Emotes.

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Source: https://clashroyale.fandom.com/wiki/Baby_Dragon

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